![]() Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy. Subscribe to my free weekly content round-up newsletter, God Rolls. Credit: Blizzard Honestly, what the hell was Blizzard thinking announcing a mobile game as. My gut tells me they’re going to at least try to get this right for core fans, unlike Immortal, but what the end result ends up being is anyone’s guess.įollow me on Twitter, YouTube, Facebook and Instagram. Diablo Immortal should not have been the big BlizzCon announcement. The full game, not alphas or betas, because I don’t trust that to have any live game monetization paths in it, as we’ve just seen. It’s an uncomfortable position for Diablo fans.Īt this point, I just don’t know if we can fully believe or even understand anything Blizzard says until the full game goes live. ![]() And we’ve just had a very clear example of this studio and even this IP going all-out with cash grabs. I am hoping I can take them at their word that you cannot buy power at all in Diablo 4, but I also know this is 2022 and the siren’s song of post-launch monetization is very real. If they pull an Immortal and save a lot of the coolest looks for paid offerings, that wouldn’t be great. Blizzard co-founder Allen Adham told Kotaku that the company expected fans to get upset about Diablo Immortal, but not on the level that eventually came to bear. Even that raises some questions, as part of gearing up in past Diablo games was looking like a badass through legendaries and sets and the free transmog system.
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